Uno Frozen 2 Rules


uno frozen 2Uno Frozen 2 is based on the sequel to the highly successful Disney movie Frozen, from which came forth Uno Frozen. Since Frozen 2 is set a few years after the events of Frozen, the main characters are the same, such as Elsa, Anna, Kristoff, Olaf, and Sven. However, this time there are also many new ones reflected in the card back illustrations, such as Yelena, Honeymaren, Ryder, Bruni the salamander, the Nokk, Gale, an Earth Giant, and Lieutenant Mattias. This latest iteration of Uno Frozen is aimed at Uno players who are also fans of the Frozen franchise (but we think you will like this anyway).

The objective of the game is as always, to get rid of all your cards before your opponents do, and score 500+ points. There are 112 cards in a deck, and there is a new Action card.

Alright, let’s dive into the rules!

Starting Up

Select a dealer by having everyone draw a card from the deck; the one who draws the card with the highest number value will become the dealer (count Action cards as zero). The dealer gives the deck a good shuffle before dealing out 7 cards to each player.

The remainder of the deck is turned face down to form the Draw pile and the topmost card is turned over and placed in the center of the players’ circle to form the Discard pile. If that card is an Action card, please refer to the section below on what to do.

Gameplay

Gameplay begins starting with the player on the dealer’s left, who must match the card on the Discard pile with a card in his/her hand. Cards are matched by color, number, or symbol (for Acton cards). For example, if the card on the Discard pile is a red 3, then you can match it with a red card of any number or symbol, or a 3 card of any color, or play a Wild card (please refer to Action cards section). If you have another red 3, then of course, that is also playable.

If you don’t have any suitable or matching cards to play, then you must draw a card from the Draw pile. And if this card is playable, then you can either play it or hold on to it, and let your turn pass.

In this manner, play moves from player to player in a clockwise direction (initially), until changed by a Reverse card (see below), with each player trying to discard their cards.

Action cards

The Action or symbol cards are mainly the same as classical Uno, with the exception of a new card, the Wild Forces of Nature card.

uno frozen 2 action cards

Uno Frozen 2 Action cards. (From left to right: Wild Forces of Nature, Wild Draw 4, Wild, Skip, Reverse, Draw Two).

Skip card – When you play this card, the next player must skip their turn. It can only be played on a matching color card, or another Skip card. If turned up as the first card of the Discard pile, the first player misses their turn and play moves on to the next player in turn.

Reverse card – When you play this card, the direction of play changes to the opposite – from clockwise to anti clockwise, and vice versa. This card can only be played on a card of similar color, or another Reverse card. If turned up at the start of the game, the player to the dealer’s left who normally goes first is skipped and the dealer goes first, followed by the player to the dealer’s right (instead of left).

Draw 2 card – When played, the next player must draw 2 cards from the Draw pile and miss their turn. This card can only be played with a matching color card or another Draw 2. If turned up at the very start of play (to form the Discard pile), the first player must draw 2 cards and miss their turn.

Wild card – This card can be substituted for any color, and therefore, can be played regardless if you have any matching color cards or not. You get to choose any color you like when playing the Wild card. If turned up at the start of play, the first player gets to choose the color to kick off play.

Wild Draw 4 card – This card is a Wild card, but also forces the next player to draw 4 cards from the Draw pile and skip their turn. Unlike the normal Wild card though, you are not supposed to play this card if you have another matching color card in hand. If you still play it, the next player can challenge you to show your hand to him/her, and if proven guilty, you must draw 4 cards from the Draw pile instead. But if proven innocent, then the next player who challenged you must now draw 6 cards instead! When turned up at the start of play, return it back to the Draw pile and pick another one.

Wild Forces of Nature card – This is the unique card for Uno Frozen 2. When you play this card, you get to choose the color to continue play and everyone needs to play the chosen color even though they may have other matching number cards, Action cards, or Wild cards. If they don’t have this chosen color, they need to draw a card from the Draw pile. This goes on until your turn arrives again. After your turn is over, normal play resumes. If turned up at the start, the first player gets to choose the color to begin play, and it is treated as a normal Wild card.

Winning and Scoring

As usual, when you are about to play your next-to-last card, don’t forget to announce “Uno” aloud to everyone. If you fail to do so, someone can catch you before the next player has played anything and you will need to draw 2 cards from the Draw pile as a penalty.

Once someone succeeds in discarding all their cards, they win the round. Note: If the final card played is a Draw 2 or Wild Draw 4, the next player still needs to draw those cards.

The default rule to win is to be the first to score 500+ points from all the cards left in the other player’s hands at the end of the round. Points are tallied according to the values below:

  • Numbered color cards (0-9) – According to face value
  • Draw Two/Skip/Reverse – 20 points each
  • Wild/Wild Draw Four/Wild Forces of Nature – 50 points each

uno frozen 2 cards

Alternative Way to Play

Another way suggested by Mattel to score points is to keep a running tally of the points every player is left with per round. When a player reaches 500 points, the player with the lowest points is the winner instead.

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